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All Bosses
Custom Bosses

Blightclaw

Combat 50 1,200 HP

A venomous lizard-like creature that lurks in the first Easy Zone crypt. Uses Toxic Breath (expanding poison clouds) and Tail Whip attacks. Stay in front of it to avoid the tail sweep, and move away from green poison clouds immediately.

28
Max Hit
Magic
Attacks
Melee
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 800-2,000
Monster Essence
Common 1/5 (8-15)
Tattered Hide
Common 1/6 (5-10)
Bone Fragment
Common 1/7 (4-8)
Shadow Dust
Uncommon 1/12 (3-6)
Elemental Shard
Uncommon 1/14 (3-6)
Void Crystal
Rare 1/30 (1-3)
Primordial Essence
Very Rare 1/300 (1-2)
Celestial Spark
Ultra Rare 1/500

Celestial Warden

Combat 785 5,000 HP

An ancient automaton awakened by the collective votes of the server. This world boss has 3 phases with escalating difficulty. Phase 1: Celestial Beam, Solar Flare (AoE dodge), Divine Strike. Phase 2: Spawns Celestial Orbs that make the boss IMMUNE until destroyed. Phase 3 (Enraged): Divine Judgment (unavoidable AoE - use Protect from Magic to halve damage), Celestial Fury (rapid multi-hit combo), faster attacks. HP scales with player count (+1,000 per player).

55
Max Hit
Magic, Melee
Attacks
Melee
Weakness

Notable Drops

Vote Tickets
Common 1/5 (1-3)
Elder Rune Ore
Common 1/8 (1-3)
Elder Bars
Common 1/8 (1-3)
Glacite Ore
Uncommon 1/9 (1-2)
Glacite Logs
Uncommon 1/9 (1-2)
Glacite Bar
Uncommon 1/9 (1-2)
Emberite Ore
Rare 1/10
Emberite Logs
Rare 1/10
Emberite Bar
Rare 1/10
Clue Scroll (Hard)
Uncommon 1/12
Clue Scroll (Elite)
Rare 1/12
Clue Scroll (Master)
Rare 1/12
Common Mystery Box
Uncommon 1/14
Medium Mystery Box
Uncommon 1/14
Rare Mystery Box
Rare 1/16
Epic Mystery Box
Very Rare 1/16

Global Goblin

Combat 150 5,000 HP

Starter Zone Global Boss. Spawns from killing Starter Goblins (1/3000). Stats scale with player count. Type ::gobling to join. Requires 5 goblin kills. 2 min join window. 5 loot rolls.

15
Max Hit
Ranged
Attacks
Magic, Melee
Weakness

Notable Drops

DivineX Bones (5-10)
Always 100%
Coins (50K-150K)
Always 100%
Monster Essence (20-50)
Common 1/3
Tattered Hide (15-35)
Common 1/4
Bone Fragment (15-40)
Common 1/4
Shadow Dust (10-20)
Uncommon 1/8
Elemental Shard (10-20)
Uncommon 1/8
Void Crystal (5-10)
Rare 1/20
Primordial Essence (3-6)
Very Rare 1/50
Celestial Spark (1-3)
Ultra Rare 1/150

Global Imp

Combat 200 8,000 HP

Starter Zone Global Boss. Spawns from killing Starter Imps (1/3000). Uses powerful magic attacks. Type ::impg to join. Requires 5 imp kills. 2 min join window. 6 loot rolls.

20
Max Hit
Magic
Attacks
Ranged
Weakness

Notable Drops

DivineX Bones (8-15)
Always 100%
Coins (75K-200K)
Always 100%
Monster Essence (25-60)
Common 1/3
Tattered Hide (20-45)
Common 1/4
Bone Fragment (20-50)
Common 1/4
Shadow Dust (12-25)
Uncommon 1/7
Elemental Shard (12-25)
Uncommon 1/7
Void Crystal (6-12)
Rare 1/18
Primordial Essence (4-8)
Very Rare 1/45
Celestial Spark (2-4)
Ultra Rare 1/120

Global Skeleton

Combat 450 25,000 HP

Starter Zone Global Boss (Strongest). Spawns from killing Starter Skeletons (1/3000). Best drop rates + exclusive drops. Type ::skeletong to join. Requires 5 skeleton kills. 10 loot rolls!

35
Max Hit
Ranged, Melee
Attacks
Crush, Magic
Weakness

Notable Drops

DivineX Bones (15-30)
Always 100%
Coins (250K-600K)
Always 100%
Monster Essence (50-120)
Common 1/2
Tattered Hide (40-90)
Common 1/2
Bone Fragment (45-100)
Common 1/2
Shadow Dust (25-50)
Uncommon 1/4
Elemental Shard (25-50)
Uncommon 1/4
Void Crystal (15-30)
Rare 1/10
Primordial Essence (8-15)
Very Rare 1/25
Celestial Spark (4-8)
Ultra Rare 1/60

Global Spider

Combat 275 12,000 HP

Starter Zone Global Boss. Spawns from killing Starter Spiders (1/3000). Giant arachnid with web attacks. Type ::spiderg to join. Requires 5 spider kills. 2 min join window. 7 loot rolls.

25
Max Hit
Ranged, Melee
Attacks
Magic
Weakness

Notable Drops

DivineX Bones (10-20)
Always 100%
Coins (100K-300K)
Always 100%
Monster Essence (30-75)
Common 1/3
Tattered Hide (25-55)
Common 1/3
Bone Fragment (25-60)
Common 1/3
Shadow Dust (15-30)
Uncommon 1/6
Elemental Shard (15-30)
Uncommon 1/6
Void Crystal (8-15)
Rare 1/15
Primordial Essence (5-10)
Very Rare 1/40
Celestial Spark (2-5)
Ultra Rare 1/100

Global Zombie

Combat 350 18,000 HP

Starter Zone Global Boss. Spawns from killing Starter Zombies (1/3000). Devastating melee attacks. Type ::zombieg to join. Requires 5 zombie kills. 2 min join window. 8 loot rolls.

30
Max Hit
Melee
Attacks
Magic
Weakness

Notable Drops

DivineX Bones (12-25)
Always 100%
Coins (150K-400K)
Always 100%
Monster Essence (40-90)
Common 1/2
Tattered Hide (30-70)
Common 1/3
Bone Fragment (35-80)
Common 1/3
Shadow Dust (18-40)
Uncommon 1/5
Elemental Shard (18-40)
Uncommon 1/5
Void Crystal (10-20)
Rare 1/12
Primordial Essence (6-12)
Very Rare 1/35
Celestial Spark (3-6)
Ultra Rare 1/80

Grimfang

Combat 650 8,000 HP

A fearsome two-headed beast with massive HP but low defence. Uses Twin Bite (both heads bite in quick succession - prayer reduces by 60%) and Fear Howl (below 75% HP - reverses your movement controls for 8 seconds!). Keep Protect from Melee active at all times.

45
Max Hit
Melee
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 2,000-4,500
Monster Essence
Common 1/4 (15-28)
Tattered Hide
Common 1/5 (10-18)
Bone Fragment
Common 1/5 (8-15)
Shadow Dust
Uncommon 1/7 (6-12)
Elemental Shard
Uncommon 1/8 (6-12)
Void Crystal
Rare 1/18 (3-6)
Primordial Essence
Very Rare 1/150 (1-3)
Celestial Spark
Ultra Rare 1/350 (1-2)

Starter Goblin

Combat 25 120 HP

Ranged goblins that patrol the goblin room. They drop crafting materials and coins. Multi-combat area.

5
Max Hit
Ranged
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 50-200
Monster Essence
Common 1/12
Tattered Hide
Common 1/15
Bone Fragment
Common 1/15
Goblin Head
Uncommon 1/20
Shadow Dust
Uncommon 1/35
Elemental Shard
Uncommon 1/40
Rusty Chainlink
Rare 1/60
Void Crystal
Rare 1/150
Primordial Essence
Very Rare 1/500
Chewed Bones
Very Rare 1/600
Celestial Spark
Ultra Rare 1/1500

Starter Hellhound

Combat 30 35 HP

Hellhounds summoned by the Starter Skeleton. They are aggressive and attack immediately upon spawning.

4
Max Hit
Melee
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 100-300
Monster Essence
Common 1/8
Tattered Hide
Common 1/10
Bone Fragment
Common 1/10
Ancient Bone
Uncommon 1/18
Shadow Dust
Uncommon 1/20
Elemental Shard
Uncommon 1/22
Starter Soul Fragment
Rare 1/50
Void Crystal
Rare 1/60
Primordial Essence
Very Rare 1/300
Celestial Spark
Ultra Rare 1/800

Starter Imp

Combat 40 250 HP

Mischievous imps that attack with magic. Stronger than goblins with better drops. Multi-combat area.

8
Max Hit
Magic
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 100-350
Monster Essence
Common 1/10
Tattered Hide
Common 1/12
Bone Fragment
Common 1/12
Imp Tail
Uncommon 1/18
Shadow Dust
Uncommon 1/30
Elemental Shard
Uncommon 1/35
Demonic Ash
Rare 1/50
Void Crystal
Rare 1/120
Primordial Essence
Very Rare 1/450
Strawberry
Very Rare 1/700
Celestial Spark
Ultra Rare 1/1400

Starter Skeleton

Combat 150 1,200 HP

The final challenge of the Starter Zone. This powerful skeleton summons hellhounds to aid in combat. Requires Tier 2 gear.

24
Max Hit
Ranged
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 400-1000
Monster Essence
Common 1/8
Tattered Hide
Common 1/10
Bone Fragment
Common 1/10
Ancient Bone
Uncommon 1/18
Shadow Dust
Uncommon 1/20
Elemental Shard
Uncommon 1/22
Starter Soul Fragment
Rare 1/50
Void Crystal
Rare 1/60
Primordial Essence
Very Rare 1/300
Revitalisation Potion
Very Rare 1/1000
Celestial Spark
Ultra Rare 1/800

Starter Spider

Combat 65 450 HP

Large venomous spiders that attack from range. Require Tier 1 gear to fight effectively. Multi-combat area.

12
Max Hit
Ranged
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 150-500
Monster Essence
Common 1/10
Tattered Hide
Common 1/12
Bone Fragment
Common 1/12
Spider Fang
Uncommon 1/18
Shadow Dust
Uncommon 1/25
Elemental Shard
Uncommon 1/30
Venom Sac
Rare 1/50
Void Crystal
Rare 1/100
Primordial Essence
Very Rare 1/400
Herbal Tincture
Very Rare 1/800
Celestial Spark
Ultra Rare 1/1200

Starter Zombie

Combat 90 750 HP

Aggressive undead that will attack on sight. Strong melee attacks require good armour to survive.

18
Max Hit
Melee
Attacks
Any
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 250-750
Monster Essence
Common 1/8
Tattered Hide
Common 1/10
Bone Fragment
Common 1/10
Starter Zombie Head
Uncommon 1/18
Shadow Dust
Uncommon 1/22
Elemental Shard
Uncommon 1/25
Rotting Heart
Rare 1/50
Void Crystal
Rare 1/80
Primordial Essence
Very Rare 1/350
Decapitated Head
Very Rare 1/900
Celestial Spark
Ultra Rare 1/1000

Thundermaw

Combat 500 5,000 HP

A massive mammoth-like creature with the highest max hit (55) and highest defence (1,200) in the Easy Zone. Uses Stampede Charge (dodgeable charge attack for 40-60 damage) and Trunk Slam (3x3 AoE shockwave below 80% HP for 30-50 damage). Bring your best gear and Protect from Melee.

55
Max Hit
Melee
Attacks
Magic
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 3,000-6,000
Monster Essence
Common 1/3 (18-35)
Tattered Hide
Common 1/4 (12-22)
Bone Fragment
Common 1/4 (10-18)
Shadow Dust
Uncommon 1/6 (8-15)
Elemental Shard
Uncommon 1/7 (8-15)
Void Crystal
Rare 1/15 (4-8)
Primordial Essence
Very Rare 1/120 (2-4)
Celestial Spark
Ultra Rare 1/300 (1-2)

Tidalfiend

Combat 180 1,800 HP

An aquatic beast that controls the battlefield with sonic attacks. Uses Sonic Screech (stuns if you are facing it - turn away!) and Water Jet (8-tile long beam - sidestep to dodge). Count its attacks to anticipate specials.

32
Max Hit
Magic
Attacks
Ranged
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 1,000-2,500
Monster Essence
Common 1/5 (10-18)
Tattered Hide
Common 1/6 (6-12)
Bone Fragment
Common 1/7 (5-10)
Shadow Dust
Uncommon 1/10 (4-8)
Elemental Shard
Uncommon 1/12 (4-8)
Void Crystal
Rare 1/25 (2-4)
Primordial Essence
Very Rare 1/250 (1-2)
Celestial Spark
Ultra Rare 1/450

Voidreaver

Combat 250 2,500 HP

A powerful melee creature that manipulates space. Uses Rift Pull (teleports you into melee range for 15 damage) and Ceiling Pound (falling rocks on your tile + adjacent tiles). Use Protect from Melee and dodge rock warnings.

38
Max Hit
Melee
Attacks
Magic
Weakness

Notable Drops

Divinex Bones
Always Always
Coins
Always 1,500-3,500
Monster Essence
Common 1/4 (12-22)
Tattered Hide
Common 1/5 (8-15)
Bone Fragment
Common 1/6 (6-12)
Shadow Dust
Uncommon 1/8 (5-10)
Elemental Shard
Uncommon 1/10 (5-10)
Void Crystal
Rare 1/20 (2-5)
Primordial Essence
Very Rare 1/200 (1-3)
Celestial Spark
Ultra Rare 1/400