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Ascendancy - Claim the Wilderness

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update Aug 26, 2026 by DivineX Team

DivineX Update ASCENDANCY Wilderness Slayer, Vet'ion, Ten New Quests, a Rebuilt Prestige Manager & 121 Changes 121Changes 67Wilderness Tasks 10New Que...

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DivineX Update

ASCENDANCY

Wilderness Slayer, Vet'ion, Ten New Quests, a Rebuilt Prestige Manager & 121 Changes

121Changes
67Wilderness Tasks
10New Quests & Boss
1000+Items Wearable
OPENTCG For Everyone

The biggest update since launch. Wilderness Slayer, Vet'ion, ten new quests, a rebuilt Prestige Manager, and a long list of things that were being sold but did nothing - the Crystal Slayer unlocks, the prestige perks, and over a thousand items that could not be worn at all. Everything completed since the last news post is in here.

Client update required. Some of this update is client side — download the latest client from the site before logging in.

In This Update

⭐ New Content (12) 🗡 Slayer (23) 👑 Prestige & Progression (17) 💰 Items, Gear & Cosmetics (22) 🎁 Boxes, Drops & Rewards (11) 💀 Bosses & Combat (11) 📜 Quests (12) 🏦 Shops, Economy & Store (6) 🖥 Interfaces & Guides (7)

⭐ New Content

New boss: Vet'ion

  • Vet'ion has been added as a Wilderness boss. He is in the teleport menu under Wilderness. Remember this is a PvP zone.
  • He is undead and weak to crush. A Salve amulet (e) is the single biggest damage increase you can bring, and his crush defence is negative, so a crush weapon like a chainmace or an Inquisitor's mace is worth far more than a higher tier stab or slash weapon. Magic and ranged are heavily resisted.
  • Two forms. Take him to zero and he rises again in his orange enraged form with full health, hitting harder and faster. You have to kill him twice.
  • Skeleton hellhounds spawn at half health in each form, and he cannot be hurt while they are alive. Pray Melee and kill them first.
  • Everything he does is area damage. Lightning marks the floor before it lands, so step off the marked tiles. Stand in melee range and he can shield bash you for up to 35 and stop you attacking for nearly five seconds.
  • Drops follow the wiki, including the Skull of Vet'ion, Voidwaker blade, Ring of the gods, Dragon pickaxe and Dragon 2h sword, plus Vet'ion Jr. He has a collection log.

Wilderness Slayer tasks

  • A new Wilderness tier has been added to the Slayer master, alongside Easy, Medium, Hard and Boss.
  • Click it to unlock for 15,000 Slayer points. It is a one-off purchase and it is yours permanently.
  • It can assign any monster that actually lives in the Wilderness — 67 tasks in all, from Imps, Chaos druids and Rogues right up to Black dragons, Lava dragons, Scorpia, the Chaos Fanatic and the Chaos Elemental. Summer event monsters are excluded.
  • Every Wilderness task carries a combat requirement scaled to the monster, so a low level account cannot be handed Black dragons the moment it buys the unlock.

Wilderness on the Slayer tab

  • The Slayer tab now has a Wilderness button under Easy, Medium, Hard and Boss.
  • Until you have bought the unlock it reads Wilderness (15k) and greys out; clicking it offers the same 15,000 point purchase the Slayer master does, so the two can never disagree about the price.
  • It is a Slayer only option. In Crystal mode it stays greyed, because Crystal Slayer has no wilderness pool.

New quest — Cook's Assistant

  • Cook's Assistant has been added, faithful to the original. It is the Duke of Lumbridge's birthday and his cook has forgotten the ingredients. Speak to the cook in the Lumbridge Castle kitchen to begin.
  • Bring him an egg, a bucket of milk and a pot of flour. A pot sits on the kitchen table and a bucket is down in the castle cellar, exactly where they should be.
  • Rewards: 1 Quest point, 300 Cooking experience, FOE Points for the cake, and the Cook-o-matic 100 — you burn food less often, for good.
  • The quest helper walks you through every step and the arrow points the way, so you never need a guide open.

New quest — Sheep Shearer

  • Sheep Shearer has been added. Fred the Farmer's sheep are getting mighty woolly and he is too busy to shear them. Speak to him in the house by the sheep pen north of Lumbridge Castle.
  • Bring him 20 balls of wool, unnoted. Shear the sheep in his pen for wool, then spin it on the wheel upstairs in the castle. Fred hands you shears if you have none.
  • Rewards: 1 Quest point, 150 Crafting experience, 60 coins, and FOE Points for the bale. Spin all 20 yourself and you get 50 bonus Crafting experience — buying them still finishes the quest, it just pays less.
  • A spinning wheel has been added to Lumbridge Castle, upstairs in the room at the south end, so the wool can be spun where the quest sends you.

New quest — The Restless Ghost

  • The Restless Ghost has been added. A ghost haunts the Lumbridge graveyard and the priest cannot be rid of it. Speak to Father Aereck in the Lumbridge chapel to begin.
  • Fetch the amulet of ghostspeak from Father Urhney out in the Lumbridge Swamp, wear it, and speak to the ghost. He wants his skull back — a warlock took it to the cellar beneath the Wizards' Tower, where a skeleton guards it.
  • Rewards: 1 Quest point, 1,125 Prayer experience, the amulet of ghostspeak to keep, and FOE Points for the skull.
  • Keep the amulet. It is needed for the ghost quests still to come.

New quest — Rune Mysteries

  • Rune Mysteries has been added. Duke Horacio has found a strange talisman and nobody can tell him what it is. Speak to him upstairs in Lumbridge Castle to begin.
  • Take the air talisman to Archmage Sedridor in the cellar beneath the Wizards' Tower, carry his research package to Aubury in Varrock, then burn Aubury's coded notes on the Fire of Exchange.
  • Rewards: 1 Quest point, 1,500 Runecrafting experience, the air talisman to keep, and FOE Points for the notes.
  • Mining rune essence is unaffected. It stays open to everyone exactly as it is now — this quest adds rewards, it does not lock anything you already had.

New quest — Druidic Ritual

  • Druidic Ritual has been added. The druids north of Taverley want their cursed stone circle back. Speak to Kaqemeex at the stone circle north of Taverley to begin.
  • Sanfew needs raw beef, raw rat meat, raw bear meat and raw chicken, each dipped in the Cauldron of Thunder down in Taverley Dungeon. Do not cook them. Bring all four back, then burn his offering on the Fire of Exchange.
  • Rewards: 4 Quest points — the largest award of any Novice quest — plus 250 Herblore experience and FOE Points for the offering.
  • Herblore is unaffected. It stays open to everyone exactly as it is now.

New quest — Doric's Quest

  • Doric's Quest has been added. Doric will happily let you use his anvils, but he is short of materials first. Speak to him in his house north of Falador, just outside the east gate of Taverley.
  • He wants 6 clay, 4 copper ore and 2 iron ore — not noted, and all twelve at once, so keep the space free. He hands you a bronze pickaxe to go and mine them.
  • Rewards: 1 Quest point, 1,300 Mining experience, 180 coins, the bronze pickaxe to keep, and FOE Points for the ingot.

New quest — Witch's Potion

  • Witch's Potion has been added. Hetty the Rimmington witch is brewing something and is short of every ingredient. Speak to her in her house in Rimmington, south of Falador and west of Port Sarim.
  • She wants a rat's tail, burnt meat, an eye of newt and an onion. The tail only drops while you are on the quest, and only from ordinary rats — giant rats will not give one.
  • Rewards: 1 Quest point, 325 Magic experience, and FOE Points for the potion.

Wilderness Agility Course

  • Crossing the log no longer traps you. The log locked you in place and only released you if you landed on one exact tile. If the walk was interrupted or ended a tile short, nothing ever released you — and a locked player cannot walk, teleport or use commands. The crossing now releases you on a timer, wherever you actually end up.
  • Every obstacle on the course now has a safety net. If anything leaves you locked, you are freed after a few seconds and put back at the start of the course.
  • ::stuck works even when you are stuck. Being locked used to block every command, including the one command that exists to rescue you. That is why being stuck felt like losing the account — there was genuinely no way out from inside the game. ::stuck now always goes through.
  • ::stuck is no longer a free escape. It used to teleport you home from anywhere with no conditions at all, which meant it worked as an instant getaway from a Wilderness fight or a boss. If you are properly locked and cannot act it still always works, no questions asked. If you can act normally, it now refuses for 10 seconds after fighting another player, and has a one minute cooldown. Being stuck on a boss still lets you out.

Void Island

  • Twelve more items, including the ornamented void set, the elite void bottoms that were missing, and supplies so you can actually use the gear you buy.

🗡 Slayer

Slayer unlocks now work across both systems

  • Your Slayer unlocks and your Crystal Slayer unlocks now apply to both kinds of task. A perk bought with Crystal points works on a regular assignment, and a perk bought with Slayer points works on a crystal one.
  • Skippy is the clearest example: owning either version now cancels either kind of task for free.

Crystal Slayer unlocks were doing nothing

  • Every Crystal Slayer unlock was dead. Crystal Harvest, Shard Seeker, Crystal Focus, Unstable Streak and Crystal Skippy were being sold for up to 2,000 Crystal points each and were not read by anything in the game.
  • All five now work:
    • Crystal Harvest drops extra crystal shards on a crystal task.
    • Shard Seeker adds drop rate on any Slayer task, and appears in your drop rate breakdown so you can see it.
    • Crystal Focus adds accuracy against your assigned monster, in either system.
    • Unstable Streak keeps your streak when you cancel. Without it, cancelling now costs you the streak.
    • Crystal Skippy cancels any task free.

New Crystal Slayer unlocks

  • Resonance — +5% drop rate on any Slayer task.
  • Shatterpoint — +4% damage against your assigned monster.
  • Prismatic Soul — prayer drains 10% slower while you are on a task.
  • Endless Hunt — +15% Slayer XP on every Slayer kill.
  • Crystal Scholar — +10% points from finishing a task.
  • All five work on regular Slayer tasks as well as crystal ones.

Crystal Slayer rewards interface

  • Crystal Slayer unlocks now cost considerably more. The old ladder ran 500 to 4,000 points, which was about forty tasks for the first perk. It now runs 2,000 to 20,000 and is listed in cost order.
  • Fixed unlock descriptions running out of their box and into the next column. The line budget was not counting the price printed in front of the description, so every row was measured about eight characters short.
  • The Extend tab now lists all nine crystalline monsters instead of only your current task.

The Slayer Chest

  • The bulk open counts are now on the right click menu: Open-25, Open-50, Open-100 and Open-all. Left clicking still opens the full menu, which is where Open 1 lives.
  • The counts existed before this, but only inside a dialogue behind the left click, so nothing about the chest ever advertised them.

The Slayer ring

  • The Slayer ring now has 30 charges. A charge is used when you teleport to a task or create an instance with it.
  • Hovering the ring shows how many charges you have left.
  • The ring no longer calls itself "(8)", and it crumbles when the last charge is spent.

Superior Totems

  • Superior Totems are disabled for now, as superior Slayer monsters are not in the game yet, and they have been pulled from the shop.
  • If you already own one, keep it. It will start working the day superiors are added, and using one in the meantime will not consume it.

Slayer shop pricing

  • Superior dragon bones are now 1 Slayer point each instead of 25, so buying a stack is realistic.

Slayer shop rewards

Five new consumables in the Slayer Store:

  • Superior Totem — your next eligible Slayer kill summons a Superior. Superiors are back. The whole superior system was still here and working, it just had nothing left to trigger it after Bigger and Badder was removed. If the monster has no superior form the totem is returned rather than wasted.
  • Boss Assignment Token — your next assignment comes from the boss pool, whichever tier you ask for.
  • Task Extender — adds 25 kills to your current task.
  • Slayer's Fortune — +10% rare drop chance until your current task is finished. It really does last until the task ends, not on a timer.
  • Portable Altar — restores your Prayer anywhere, 10 charges.

Crystal Slayer rewards are fully separate

  • The Crystal Slayer master opens its own rewards interface, with its own unlocks, its own extends and its own shop. It shares nothing with the regular Slayer rewards screen — different colours, its own banner, three tabs instead of four, and a subtitle naming the currency so the two can never be mistaken for each other.

Crystal Slayer has its own rewards screen

  • Clicking Rewards on the Crystal Slayer master opens a proper Crystal Slayer interface. It looks like the regular Slayer rewards screen and works the same way, but everything on it is crystal: crystal unlocks, crystal task extends and the Crystal Slayer shop, all priced in Crystal Slayer points.
  • Unlocks you already own show in green, and the price of the ones you do not is on the row. Your Crystal point total sits in the top right, same as the Slayer screen.

Crystal Slayer

  • Rewards opens the right screen now. Clicking Rewards used to land on the Tasks page — the cancel/block/easy-medium-hard-boss one. It opens on the Unlocks page instead, with Extend and Buy alongside it, showing your Crystal task rather than your regular one.
  • New pet: the Crystalline Hydrling. A hydra shrunk to pet size that sparkles while it follows you. It deals 30% more damage to your assigned Crystal Slayer monster and pays 25% more Crystal Slayer points. Sold in the Crystal Slayer shop for 40,000 points.
  • The Crystal Slayer shop has a lot more in it — slayer helmet, black mask, imbued heart, dragon hunter lance, the three boot crystals, crystal shards, Zalcano shards, divine super combat potions, ancient shards and brimstone keys, alongside the crystal gear.
  • Crystal harpoon and the Elven signet can be equipped, which they could not before.
  • Crystal Slayer has its own rewards system now. Clicking Rewards on the Crystal Slayer Master used to open the ordinary Slayer panel — regular monsters, priced in regular Slayer points. It now opens a Crystal-only menu with its own unlocks, extends and shop, all paid for with Crystal Slayer points.
    • Unlocks: Crystal Harvest, Shard Seeker, Crystal Focus, Unstable Streak and Crystal Skippy.
    • Extends: pay to add 25 kills to your current crystal monster, permanently.
    • Crystal Slayer purchases are stored separately, so nothing you buy here touches your regular Slayer unlocks and nothing there touches these.
  • The Crystal Slayer shop is back on the Master's Trade option, stocked with slayer keys, crystal and enhanced crystal keys, lamps and chest rate bonuses — priced in Crystal Slayer points.
  • The Slayer reward unlocks now work on Crystal Slayer tasks. Weak Spot, Too Stronk, Slayer's Greed, Larran's Luck and Double Slayer Points were all wired into the ordinary task system only. Crystal Slayer keeps its task in a separate place, so every one of those perks quietly did nothing there — on the most endgame Slayer content on the server, with points you had already paid.
  • The blood slayer helm rolls and the Fire of Exchange Slayer's Momentum perk now fire on crystal kills too.
  • The four task buttons in Crystal mode now say "Get Task" instead of "New Task — length".
  • The Slayer ring works on Crystal tasks now. Checking or rubbing it insisted you had no task at all, because Crystal tasks are stored separately from ordinary ones. It now reports your crystal task and teleports you to it.
  • Every Crystalline monster shares one drop table. The rat, spider, bat, unicorn, scorpion, wolf, bear and dark beast all pay exactly what the dragon pays. Their combat stats were already identical — 500 hitpoints, the same attack, defence and Slayer xp — but the lower ones were dropping air runes and sapphires while the dragon dropped blood runes, dragonstones and crystal weapon seeds. Same effort, same reward now.

Slayer unlocks work on both kinds of task

  • Every Slayer unlock now applies to Crystal Slayer tasks as well, and the other way round. They are bought from the same panel and their descriptions all say "on a slayer task", but several were wired into the regular task path only — so a perk you had already paid points for did nothing on the server's most endgame slayer content.
  • Bigger Tasks, Slayer Fortune, Task Master, Undying and Perfect Assassin all cover both.
  • Crystal Slayer points are much harder to earn. Base reward cut from 25 to 12 and the streak milestones brought down with it, in line with the regular Slayer nerf. Crystal points buy the most expensive gear on the server, so they are now the slower of the two currencies rather than the faster one.

Crystal Slayer task buttons

  • The task buttons no longer say Easy, Medium, Hard and Boss in Crystal mode. Crystal Slayer has one monster pool, so there are no difficulty tiers — the labels were describing something that does not exist.
  • They still do something useful, so they now say what it is. In Crystal mode the four buttons choose how long the task is: roughly 15, 20, 25 or 30 kills. Normal Slayer is unchanged.

Slayer helmets now work on Crystal Slayer tasks

  • Every slayer helmet gives its bonus on Crystal Slayer tasks. They gave nothing at all before — the on-task check only knew about ordinary Slayer assignments, so on the most endgame Slayer content on the server the helmet was doing nothing.
  • That is the full 16.67% melee and 15% ranged and magic bonus, on every helmet including the Corrupted and Blood slayer helms.
  • The Bloodhound pet's on-task damage bonus was missing Crystal tasks for the same reason and works now too.

Double Keys now works on Crystal Slayer

  • The Hespori Double Keys boost applies to Crystal Slayer keys. It was working on ordinary monster drops, the Arena and Voidplague events, Chambers of Xeric and the Hunllef chest — but Crystal Slayer handed its keys out at a fixed amount, so the one place people grind keys on purpose was the one place the boost did nothing.
  • Both the task-completion Slayer key and the per-kill Enhanced Crystal Key double now.

Crystal Slayer — reroll without losing your streak

  • You can now reroll a Crystal task and keep your streak. Cancelling was the only way out of a task you did not want, and it reset a streak worth up to 25x points. Rerolling costs 60 Crystal points, keeps your streak, and keeps you on the same tier.
  • Cancelling still works as before if you would rather pay less and drop a tier.

Crystal Slayer works with Slayer Duo

  • You can now do Crystal Slayer as a duo. Crystal tasks were the one kind that never shared — your partner got no task and no credit for your kills. Both halves work now: the task is given to both of you, and every kill counts for both.

Slayer extends

  • Two extends that could never do anything have been hidden. TzTok-Infernus and TzKal-Pyrebane have no matching slayer task, so buying either just burned your points.

Slayer duo tasks share properly now

  • Taking a task from the DivineX Slayer interface now gives it to your partner too. Only tasks taken from a slayer master NPC were being shared — the easy/medium/hard/boss buttons, the interface's cancel-and-reassign, and ::newtask all left your partner without the task.
  • Sharing now happens wherever a task is assigned, so every route works the same way.

Every slayer task can be extended now

  • 26 monsters and bosses were missing from the Extend tab. The task list has 97 entries and only 73 of them had an extend, so a quarter of your possible tasks could never be extended no matter how many Slayer points you had saved.
  • Everything is in now, including Frostbane Wyvern, Abyssal Lurker, Venomjaw Hydra, Shadowstalk Beast, Molten Drake, Stonewarden, Soulrender, both Ghostfire tasks, the low-level Slayer tasks and the Arena of Ascension.
  • The Extend tab has been made taller to fit them. The new entries are at the bottom of the list rather than sorted into level order — that keeps every extend you have already bought pointing at the monster you bought it for.
  • Extends you already own are untouched.

Slayer store restocked

  • 16 new items in the Slayer store, all things that actually work: herb sack, seed box, coal bag, gem bag, looting bag, bonecrusher necklace, ash sanctifier, saturated heart, eternal gem, bracelet of slaughter, dust and mist battlestaves, expert mining gloves, superior dragon bones, divine super combat potions.
  • The Slayer task picker scroll now works. It has been dropping and sitting in banks this whole time doing absolutely nothing when read. Read it, type the name of the task you want, and it is assigned. It will not take the scroll if the name is wrong, if you cannot do that task yet, if you have it blocked, or if you already have a task.
  • You can buy the scroll from the Slayer store for 500 points.

Slayer key chest

  • Open your keys in bulk. The chest now asks how many to open: 1, 25, 50, 100, or all of them. Every key is rolled as a completely separate open, so 25 keys give exactly what 25 individual opens would — including the Chest Rate Bonus roll on each one.
  • If you do not have enough keys, nothing is opened. Ask for 25 with 24 keys and it refuses and consumes nothing.
  • Bulk opens print one summary of everything you got instead of hundreds of lines.

👑 Prestige & Progression

The Prestige Manager

  • The tab buttons have been redesigned. They were crammed into the top left corner taking up less than half the header. They now sit centred on a proper tab bar with dividers, and the title no longer has to dodge them.
  • The Combat tab has been rebuilt as a labelled table showing your current bonus and your next one side by side, instead of unlabelled icon boxes.
  • The Skilling tab now uses that same table.
  • Fixed the title running into the prestige box, and the Prestige button overlapping the text above it.

Prayer and Hitpoints on the Combat tab

  • Prayer is back on the Combat tab. It was removed when it turned out to earn no bonus, but removing it just made it look missing.
  • Prayer and Hitpoints are both marked as resetting rather than shown a percentage. Neither of them actually receives the combat bonus, and both were previously displaying one.

Chad exclusive skilling perks

  • Skilling prestige now has Chad exclusive perks, matching the combat side:
    • Surveyor — +5% skilling XP.
    • Forager — +5% chance of a double resource when gathering.
    • Beastfriend — +5% pet chance.
    • Fortunate — +5% drop rate.
    • Ascendant — +10% skilling XP and +10% double resources.

Ironman prestige value

  • Ironman account types now count toward prestige value. Ironman, Ultimate, Hardcore, Group and Duo all add to your multiplier on top of your game mode, and the panel names both.

New Prestige shop boosters

  • Four new custom boosters, bought with Prestige points:
    • Warlord's Draught (4,500) — +15% damage to monsters for 30 minutes.
    • Seer's Insight (4,000) — +25% Slayer XP for 60 minutes, on crystal tasks too.
    • Fortune's Favour (5,000) — +10% drop rate for 45 minutes, and it shows in your drop rate breakdown so you can see it working.
    • Gatherer's Trance (3,500) — +20% chance of double resources when gathering, for 60 minutes.

Prestige Manager rebuilt

  • Skilling prestige is here. Every skilling skill can now be prestiged on its own at level 99, up to prestige 10. You do not have to max everything first — hit 99 Mining, prestige Mining, keep the rest of your account exactly as it is. Construction is not included, and the combat skills stay on the combat track.
  • What you get for it:
    • +2% XP in that skill per prestige of it, up to +20%. Regrinding a skill you have prestiged is faster than the first time.
    • +0.5% XP across ALL skilling per total prestige, up to +50%.
    • 1 prestige point per skill prestiged, so the Prestige Shop is finally reachable without being a pure PvMer.
    • Milestone perks at 3, 8, 15, 25 and 40 total prestiges, up to +30% skilling XP and +20% skilling pet chance.
  • Four tabs: Combat, Combat Perks, Skilling and Skilling Perks.
  • Prayer now has a row on the combat tab. Prayer has been reset by prestiging for a while, but it was the one skill the panel never showed, so losing it was a surprise.
  • The combat panel was showing a THIRD of your real bonus. It was still using the old rates from before prestige was buffed, so it read 0.05% per prestige when you were actually getting 0.15%, and 0.1% drop rate when you were getting 0.3%. The numbers on screen are the real ones now.
  • The Combat Perks tab now shows YOUR unlocks. It was a fixed list that ignored your prestige entirely. It ticks off what you have earned and greys out what you have not.
  • Every combat row was also labelled with the wrong skill icon. Fixed.

Prestige perks actually work now

  • Most prestige perks were doing nothing. An audit found 14 of the 18 perks the prestige panel advertises had no code reading them at all — the panel listed them, you unlocked them, and nothing happened. Every one of them works now:
    • +5% Slayer task XP (P20)
    • +1 bonus Crystal Chest roll (P15)
    • +25% pet chance (P30)
    • Daily skill lamp (P40) — handed over with your daily login roll
    • Faster run energy recovery
    • Slower prayer drain
    • Chad: faster special attack restore (P15)
    • Chad: +1 extra drop roll (P10)
    • Chad: slower prayer drain (P30)
    • Chad: double Slayer points (P40)
    • Chad: food conservation (P45) — a chance to eat without using the food up
    • Chad: DOUBLE drop table rolls (P50)
  • The prayer perk was impossible as written. It promised faster prayer regeneration, and this server has no passive prayer regeneration for it to speed up. It is now slower prayer drain instead, which is a real mechanic, and the panel says so.

Permanent account unlocks

Buy these once from the Prestige Master and keep them forever. They are not items, so

they cannot be lost, dropped or traded away. Three tiers each, costing 2,000 then 5,000

then 12,000 prestige points.

  • Master Skiller — +2.5% XP in every skilling skill, per tier
  • Master Combatant — +2.5% XP in every combat skill, per tier
  • Treasure Seeker — +2% drop rate, per tier
  • Slayer Veteran — +2% Slayer points on task completion, per tier
  • Beast Master — +2% pet chance from every source, per tier

More permanent unlocks

Three more, sold by the Prestige Master alongside the others:

Resourceful and the Banker's Scroll work in Mining, Woodcutting and Fishing, and Void

Reclaimer stacks with Ava's and the pet ammo-save perk.

  • Resourceful — +2% chance of a double resource when gathering, per tier
  • Banker's Scroll — gathered resources go straight to your bank
  • Void Reclaimer — +3% chance to save ammunition when firing, per tier

Divine materials — a reason to play everything

Six new materials, one per activity, each earned only from that activity:

They do nothing on their own. Hold one of each and click the **Divine Enhancement

Crystal to combine them for a permanent +5% drop rate, +5% skilling XP and +5% pet

chance**. It stacks up to ten times, so a fully committed account can reach +50% of all

three — but only by playing all six pieces of content, not by camping one.

The combine checks all six BEFORE consuming anything, so a failed combine can never eat

part of your set.

  • Slayer Emblem — completing a Slayer task (1 in 5)
  • Star Fragment — mining a Shooting Star (1 in 40 per swing)
  • Void Essence — Void Island kills (1 in 25), or the Voidplague (1 in 5)
  • Crystal Fragment — completing a Crystal Slayer task (1 in 5)
  • Achievement Seal — completing an achievement (every one)
  • Prestige Core — prestiging, either combat or skilling (every time)

Titles

  • Every boss-kill title was impossible to earn. The requirements counted a list of kill counters that nothing in the server has ever written, so your total was always zero no matter how many bosses you killed. They now read your collection log, which is where kill counts have always actually lived. Any boss added later counts automatically.

Cosmetics and titles

Six cosmetics, each sold by the shop whose grind it represents. Every stat on them is

zero — they are prestige, not power, and none of them is an upgrade over anything:

Eight new titles, earned rather than bought, from the new progression systems:

  • Achievement Cape and Achievement Crown — Achievements shop
  • Prestige Cape and Prestige Crown — Prestige shop
  • Crystal Master Cape — Crystal Slayer shop
  • Void Champion Cape — Void Island shop
  • The Adventurer, The Divine, The Ascended — forge 1, 5 and 10 Divine Enhancement Crystals
  • The Artisan, Grandmaster, The Mythic — reach Skilling Prestige 3, 10 and 20
  • Taskmaster, The Perfected — buy 5 and 20 permanent unlock tiers

Progression — Defeat Any Arena Boss

  • Any Arena boss counts now, not just the world-boss version. The Tier 4 task only credited the global event bosses, so it quietly depended on being online for a timed event — you could kill every Arena boss in the game and never finish it. All 18 count.

The skilling outfit competition

  • Fixed the skilling outfit competition never paying out. It only recognised ten outfits that this server does not use, and none of the thirteen it actually has.

God Wars full clear competition

  • Killing the God Wars bosses now counts toward the full-clear competition. The competition only recognised the vanilla four. The bosses you actually fight in the dungeon are the DivineX versions, so a perfect four-boss run set nothing at all and the competition could not be completed. Both versions count now.
  • Teleporting between the bosses no longer ends your run. The rule used to end a trip the moment you left the dungeon, which does not work on a server where teleporting is the only way to reach each boss. The run now ends only if you bank or log out.

Skilling XP

  • Skilling XP no longer changes depending on what you killed last. A donator rank XP bonus meant for combat was leaking into every other skill. It only applied while the game still held a reference to your last combat target, so the exact same action paid more if you had been fighting recently and less once that reference expired. Fletching, Mining, Fishing, Woodcutting and the rest now pay the same every time. Your donator rank still boosts skilling XP through its normal bonus, and the combat bonus is unchanged for combat.

Artisan tasks

  • "Burn Normal Logs" no longer completes itself while you chop. Firemaking tasks target the log, and woodcutting produces the same log, so cutting a tree was crediting the burning task. The two are told apart now.

💰 Items, Gear & Cosmetics

Every recently added item was unwearable

  • Fixed the bug that made every recently added item impossible to wear. A single invalid value in one equipment file was enough to discard the whole file, so more than a thousand items — the crystal weapons, the cosmetics, the restyled max capes and everything else added recently — reported no definition when you tried to equip them.
  • All equipment files have been re-validated end to end and are clean.

Crystal weapons

  • Crystal weapons are now bright blue. They keep their own shapes, so the whip still looks like a whip and the trident like a trident.
  • Crystal runes no longer look like blood runes, and crystal bolts and arrows no longer look like plain runite ammunition.

Crystal weapon special attacks

  • The Crystal whip, Crystal dark bow and Crystal crossbow now have special attacks. They had no special registered at all, and a weapon with no special has its spec bar hidden outright — so the bar was never broken, it was never shown. Each uses the special of the weapon it is modelled on.
  • The Crystal trident deliberately has none, as powered staves have no special attack.

The special attack bar

  • The Starter Crate was registered as a dark bow special attack. It is a container, not a weapon, and has been removed from that list.

The Prestige Crown

  • The Prestige Crown is now actually a crown. It was using the Gilded full helm model, which is why it looked like a gold helmet. It also no longer hides your hair.
  • The crown can be used on any helmet to infuse its look. Your helmet keeps all of its stats, and using the crown on it again removes the look.

Cosmetic capes

  • Every cosmetic cape can now be used on ANY cape you own to change its look, not just the Max cape. Your cape keeps all of its stats.
  • It is reversible. Use the cosmetic on your cape again to remove the look.

Instance tokens

  • Instance tokens now cost 1 donator ticket, down from 6.
  • The token no longer offers "Instance this area", which was not a real option.
  • Renamed from "Instance tokens" to "Instance token".

Crystal weapons — the augment system

Buy a Crystal Weapon Augment from the Crystal Slayer shop and use it on a weapon to

make its Crystal version:

Every one keeps the exact stats of the weapon it was made from, so none of them is an

upgrade in normal play. What they gain is **+15% damage against every Crystal Slayer

monster and the Crystalline Hunllef** — they are the right weapons for the crystal cave

and nowhere else.

The augment destroys both the augment and the weapon, and it asks you to confirm first.

It is not reversible, so committing a whip to crystal is a real decision.

  • Abyssal whip becomes a Crystal whip
  • Trident of the seas becomes a Crystal trident
  • Rune crossbow becomes a Crystal crossbow
  • Dark bow becomes a Crystal dark bow
  • The Crystal trident is a powered staff and autocasts on its own, but it will not fire without Crystal runes, and it burns one per cast.
  • The Crystal crossbow fires Crystal bolts and the Crystal dark bow fires Crystal arrows.
  • Bolts, arrows and runes are all sold in the Crystal Slayer shop.
  • The Bow of faerdhinen attacks faster. It was a tick slower than it should be, on both the ordinary and corrupted versions.
  • The Crystal halberd attacks faster, down from 7 ticks to 6.
  • Crystal staves have a magic damage bonus now. All three Gauntlet tiers had none at all — basic gives 5%, attuned 10% and perfected 15%, in line with the other top staves.

Instance tokens — what they do

  • You can now instance your Slayer task or your Crystal Slayer task. Pick either one and it takes you there and builds the instance around you. Instancing wherever you are standing is still an option.
  • An expiring instance only teleports you home if you are actually inside it. If you left earlier it now leaves you where you are.
  • Instance tokens cost 6 donator tickets, down from 10.
  • An Instance token now instances wherever you are standing, for 30 minutes. Any boss, any monster — it copies the ground you are on rather than working from a list, so it works everywhere including content added later. Type ::returninstance to go back to it if you step out, and you get warnings at 5 minutes and 1 minute before it closes.
  • The token is only taken once the instance has actually opened, so a failed one costs you nothing. You can still trade a token for a Drop booster instead.

New custom items — a different one in every shop

Every one has its own loot or its own effect. No two shops sell the same custom item.

  • Achiever's Focus (Achievements) — +25% XP in every skilling skill for 60 minutes.
  • Hoarder's Charm (Achievements) — +30% pet chance from every source for 60 minutes.
  • Achievement Casket (Achievements) — clue scrolls, XP lamps, slayer keys and the shop's own boosters. Master clue on the jackpot.
  • Meteor Shard (Stardust) — +25% drop rate for 60 minutes.
  • Stardust Satchel (Stardust) — pure skilling loot: ores, bars, logs, gems.
  • Voter's Cache (Vote) — reward scrolls, lamps and supplies, cheap to buy.
  • Divine Crate (Donator) — premium gear, with the Torva and Virtus sets as the jackpot.

New shop items that actually do something

  • Infernal pickaxe, axe and harpoon (Achievement Shop). The pickaxe smelts ore as you mine, the axe burns logs as you chop, the harpoon cooks fish as you catch them — each paying the second skill's XP on top of the gathering XP. You lose the resource when it procs, which is the trade.
  • Double Slayer XP scroll and Double Slayer points scroll (Vote Shop) — 30 minutes each. The XP one is Slayer XP only, not combat XP.
  • Double kill count scroll (Prestige Shop) — boss kills count twice for 30 minutes. Kill count only; the loot is completely unchanged.
  • None of these are sold in more than one shop.

Cerberus boot upgrades

  • The Cerberus crystals now accept upgraded boots as well as the originals. Titan Forge turns Dragon boots into Emberstep boots, Ranger boots into Hunter boots and Infinity boots into Arcane boots — and each crystal used to accept only the one vanilla base, so upgrading your boots first locked you out of the infusion and you had to go and find another pair of the originals.
  • Primordial crystals now take Dragon or Emberstep boots, Pegasian crystals take Ranger or Hunter boots, and Eternal crystals take Infinity or Arcane boots.

Scythe of Vitur

  • A 2x2 monster takes 2 hits. The scythe went straight from 1 hit to 3, so anything 2x2 was taking a single hit — the same as a rat. 1x1 gets 1, 2x2 gets 2, 3x3 and bigger get 3. The upgraded Dread scythe still always lands all 3.

Rune pouch

  • The regular rune pouch holds 3 runes, and now says so. It was letting you put a 4th rune in and then quietly handing it back when you opened the pouch.

Corrupted bow

  • The corrupted bow now unlocks the crystal armour damage bonus. Corrupted armour was already recognised, but the bow was not — so wearing corrupted armour with a corrupted bow, the obvious pairing, gave you none of the armour's damage bonus at all.

Grim reaper hood

  • Brought down in line with the other holiday cosmetics, same as the anti-santa set.

Moonlit dragon set rebalanced

  • Moonlit now sits alongside Bandos, Armadyl and Zamorak instead of above them, and stays below the upgraded gear. It is still a tri-style set — ranged, magic and melee together — which is the whole point of it, but each individual stat now matches the specialist sets rather than beating them. Prayer bonus is 1 per piece like every other God Wars set, down from 3.
  • The full-set bonus has changed. It was a flat damage boost, which on a tri-style set applied to all three styles at once and made it the strongest thing in the game for every attack style simultaneously. Wearing the full set with a Moonlit weapon now gives 15% slower prayer drain instead.
  • That rewards what the set is actually for — long trips without switching gear — and cannot be turned back into raw damage.

Anti-santa outfit rebalanced

  • The anti-santa outfit's stats have been brought down to novelty level. The set was giving more offence and defence than any real armour in the game — the jacket alone beat a Torva platebody by a wide margin. It now sits in line with the other holiday cosmetics.

Serpentine helm no longer lost to a mis-click

  • The serpentine helm now has a proper Uncharge option. It never had one — the only entries were Wield and Drop, so the option people were clicking under Wield expecting to uncharge was actually Drop, and the helm went on the floor.
  • Uncharging now asks you to confirm first, then reverts it to an uncharged serpentine helm. Same fix the revenant weapons and the toxic blowpipe already got.

Item descriptions

  • The Corrupted slayer helm kit no longer tells you to use it on a dragon full helm. It goes on a Slayer helmet. A further 21 misleading descriptions were corrected at the same time, including the four Slayer key tiers and the lootbox tiers, which all read identically before.

Boxes

  • Every box looks different. The four new shop boxes had borrowed the same models as the four older ones, so half of them were visual twins. Each has its own now.
  • The Achievement Casket has a lot more in it — 30 rewards across four tiers, including the infernal tools on the jackpot roll, the bags and sack, keys, lamps and supplies.

Boxes, scrolls and tokens now work

  • Every one of these was on sale and did nothing. They had a name and a price and no code behind them at all. All of them work now:
    • Point mystery box — chest rate bonuses, perk point scrolls, instance tokens, slayer boxes
    • Wilderness mystery box — revenant weapons, the wilderness rings, wards, imbued god capes
    • GWD mystery box — godsword hilts, Bandos and Armadyl armour, Saradomin sword, Zamorakian spear
    • Slayer box and Enhanced slayer box — Slayer supplies, black mask, dragon boots, abyssal whip and dagger; the enhanced one at roughly three times the odds
    • Perk point scroll — 25 perk points
    • Perk task skip scroll — skips your Artisan task for free, and does not break your streak
    • Damage boost scroll — +10% damage dealt for 30 minutes
    • Damage reduction scroll — -10% damage taken for 30 minutes
    • Instance tokens — spend one to instance ANY boss or monster in the game for 30 minutes. Type ::returninstance to get back to it if you leave.
  • Instance tokens had no right-click option at all, so there was not even a click to respond to. They have one now.
  • The new boxes and tokens could not be clicked at all and reported a missing definition. They had no model to draw, so there was nothing on screen to click. Fixed for every box, scroll and token, including the Crystalline Hydrling and the three double-reward scrolls, which could not be used or bought either.
  • Hovers are right. Every one of these items now tells you what it does, and the two Slayer boxes no longer claim to be storage containers.
  • Keys tell you what is inside, the same way boxes do. Each Slayer key now lists what its tier actually pays out.

🎁 Boxes, Drops & Rewards

Stardust Satchel

  • The Stardust Satchel drops a lot more variety. Every tier had only three or four possible rewards, so the same handful kept coming out.
  • It now covers 39 rewards across its four tiers, including uncut onyx, a dragon pickaxe, a dragon axe, a dragon harpoon, magic and torstol seeds, planks, raw anglerfish and a Gatherer's Trance.

More crate and box rewards

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  • The Divine Crate, Voter's Cache and Point Mystery Box all drop far more variety. Each tier had only three to five possible rewards, so the same handful kept appearing.
  • The Divine Crate now covers 46 rewards, including the Scythe of vitur, Twisted bow, Tumeken's shadow, Sanguinesti staff, Justiciar, Ancestral and the Infernal cape.
  • The Voter's Cache now covers 31, and the Point Mystery Box 30, including the new Prestige shop boosters.

Loot landing where you cannot reach it

  • Fixed loot from the Abyssal Lurker, Kraken, Zulrah, Vorkath and the Dukes landing where you cannot reach it. These bosses die on tiles you can never stand on. The main drop table already dropped under the player, but PvP equipment, sigils, superior bonus bones and boss helper drops were all still using the monster's own tile, so on those bosses they fell into the water and were lost.

Reward claiming

  • Fixed "this reward has already been claimed on this device" when you had never claimed it. The anti-alt check identified your device by its MAC address, but the client failed to read one on most machines and sent a blank value instead. A blank value is the same blank value for everybody, so the first player to claim a reward locked that reward for every other affected player, who then received nothing.
  • This affected collection log rewards (including the Summer Seagull log), achievement rewards and progression task rewards.
  • Collection log rewards now record the device only after the reward has actually been handed over, so a failed claim can no longer use up your claim.

Drops that were never actually dropping

  • Ten drop tables had item names that did not match anything, so those drops silently never fired. Every drop table in the game has been checked and all 163 now resolve. Affected: Bandos Minions, Broodmother Sarachnis, Ghostfire Ranger, K'ril the Dreadlord, Aetherwing, Arena of Extinction, Hivewarden, Stormtalon, Windpiercer and the Imperial Donator Dragon.
  • The Imperial Donator Dragon dropped nothing at all. Its whole table was one broken entry. It now has a proper table: dragon gear, dragon ammunition, runite bars, supplies, a medium clue, and a Draconic visage as the jackpot.
  • Vet'ion's coin drop was pointing at the wrong item id. Fixed before anyone saw it.

Raids drop rates

  • Rare Raids Keys are much easier to get from the chest. Opening a Common Raids Key now has a 1/60 chance to also give you a Rare key, up from 1/200. Over 100 common opens that is about an 81% chance to see one, up from about 39%. A Rare key is always a guaranteed Chambers unique, so this is a real increase in how fast the chest hands out gear.
  • The Twisted bow is a lot rarer inside the chest. It was 1/293 of a Rare key, it is now 1/1169. Every other Chambers unique keeps its rate, so they all get easier in line with the better key rate while the bow gets harder.
  • The Scythe of Vitur is a lot rarer. It used to share the Theatre's very rare slot with the ornament kits, the dust and Lil Zik, which made it exactly as common as an ornament kit. It has its own roll now, and is about five times rarer than before. Pulling it out makes the other four very rare rewards a little more common.

Chambers of Xeric

  • You can run more than one raid in a help chat now. An Easy raid sitting in its lobby used to block Hard and Extreme from starting at all. Each difficulty runs its own raid.

Theatre of Blood loot is a surprise again

  • Your chest no longer spoils itself. The collection log line was printing in chat the moment the raid ended, so you knew exactly what was in your chest before you walked to the treasure room. The log is now credited when you actually open the chest.

Summer chest

  • Tier 1 is less of a grind. Its base roll cost is halved, taking a full tier 1 clear from about 5,400 tokens to about 3,400. Tiers 2 and 3 are unchanged — the chest is still meant to be a grind, just not at the very start.

Instances now collect everything

  • Instance auto-pickup works for everyone. It was quietly restricted to Mythic donators, so for most players nothing was ever picked up and every drop, key, clue and box landed on the floor of a room they had just paid to enter.

Boost timers pause while you are AFK

  • Timed boosts no longer burn down while you are AFK. They were only held if you stood inside the AFK room's exact bounds, but the Magical Pumpkin has a second spawn in Edgeville that is nowhere near it — so starting an AFK task there let every paid booster tick away while you were, by any definition, AFK. Being on an AFK task now counts wherever you started it.
  • The on-screen timer no longer counts down while a boost is held. The countdown is drawn by your client, and while a boost was paused the server stopped telling it the real number, so the timer ran to zero on screen even though the time was safely held.
  • This covers all of them: the new Prestige boosters, double XP, double drops, double resources, bonus XP, bonus Slayer points and the drop rate lamp.

💀 Bosses & Combat

Duke Ashenveil

  • Duke no longer vanishes the moment you start an instance. Starting an instance moved you to a height the room did not recognise, so the game decided you had left the room and immediately shut the instance down again, taking Duke with it. Your instance now stays up.

Crystalline Hunllef — one fight at a time

  • Two players can no longer end up in the same Hunllef fight. The arena was never actually instanced — everyone was teleported to the same tiles, so a second player entering landed in the first player's fight and spawned a second Hunllef. Worse, the cleanup that runs on entry would despawn the first player's boss out from under them.
  • Only one fight runs at a time now. If someone else is inside, you are turned away and your Crystalline key is not used — it stays in your inventory.
  • The arena frees itself the moment the fight ends, and also if the occupant dies, logs out or teleports away, so it can never stay locked.

Hunllef tornadoes

  • Only ever one tornado now, at any health. Both Hunllefs used to spawn more as they got low — the Crystalline doubled to two below a third health, and the Corrupted went up to four. That landed at the end of the fight, exactly when you are already switching prayers and weapons and lowest on supplies.

Hunllef prayer switching fixed

  • The Hunllef now actually switches its overhead prayer. Both the Crystalline Hunllef at Crystal Slayer and the Corrupted Hunllef were locking onto one protection prayer and never changing it, so the fight became a wall — the boss sat on Protect from Melee and every hit was chipped to 4 damage against 600 hitpoints.
  • Two things caused it. Attacking the style the boss was praying did not count toward its switch timer at all, so opening with melee against a melee-praying boss froze the mechanic outright. And when it did switch, it switched to protect the style you had just used — putting it on whatever weapon you were already holding, which then froze it again.
  • Every attack now counts, and the prayer always rotates to a style it was not already protecting. Attacking into its prayer is still punished with chip damage, it just no longer breaks the fight.

Venomjaw Hydra

  • Added Hydra's claw to its drop table, at the same rate as Venomforge.

Hydra name no longer reverts

  • The Venomforge Hydra keeps its name through every phase. It changes form as it phases, and those forms carried the old "Alchemical Hydra" name.

Tempered Dragon

  • The Tempered Dragon teleport goes to Tempered Dragons now. It was pointing at a tile in the middle of the Emberclaw pack — and Tempered Dragons were not actually spawned anywhere in the world. They now live at the eastern end of Brimhaven Dungeon.

Cindersoul Pyrefiends

  • More of them, and much closer together. 15 spread across the cave became 36, with a proper cluster right where you arrive.

Adamantine Drake

  • Fixed its defend animation. Its attack and defend animations were swapped, so it played its attack animation every time you hit it.

Raid mode requirements now apply to everyone

  • Chambers of Xeric Hard mode requires 50 Easy completions and Extreme requires 50 Hard completions plus every ::progress task. Those numbers have not changed.
  • What has changed is who they apply to. Only the person starting the raid was checked — anyone else could join straight into a mode they had not unlocked and take the same rewards. One qualifying host could carry a whole party. Joining now checks your own completions too.

Unattackable monster message no longer spams

  • "Without combat attributes this monster is unattackable" said once, not every tick. Nothing was stopping the attack when it failed, so the game kept retrying and printing the line over and over. It is most obvious with a magic weapon on autocast, which keeps re-attempting by itself. Your target is now dropped after the first message.

📜 Quests

Quests

  • Cook's Assistant: once you are carrying all three ingredients, the quest helper and ::questtele now take you back to the cook instead of out to the wheat field. The same applies to Doric's Quest, Witch's Potion and Druidic Ritual.
  • Sheep Shearer now points you at the spinning wheel right beside Fred rather than the one in Lumbridge Castle.
  • Fixed "I can't reach that" on spinning wheels. Reach was being measured from one corner of the wheel, so standing on any other side failed.

Quests — the earlier pass

  • You can milk cows again. There are two different empty bucket items in the game and the quest only accepted one of them, so you could be holding a bucket and still be told to go and buy one.
  • Aubury can be talked to. He had no Talk-to option at all, which dead-ended Rune Mysteries at the delivery step.
  • Spinning wheels work. Nothing walked you to the wheel, so picking an option did nothing and the next click said you could not reach it. Fixed on every wheel.
  • Doric's anvil can be used, and gives 50% more Smithing XP than any other anvil.
  • Quest XP rewards are worth having. They were the real Old School figures, which are worth almost nothing at our rates. Witch's Potion 325 to 20,000 Magic, Rune Mysteries 1,500 to 30,000, The Restless Ghost 1,125 to 25,000, Doric's Quest 1,300 to 20,000, Cook's Assistant 300 to 15,000, Druidic Ritual 250 to 15,000, Sheep Shearer 150 to 12,000.
  • A bank has been added at the Doric's Quest mining area.

Quests — every step can actually be finished now

A full pass over all ten quests, checking that every item a quest asks for can genuinely be

obtained. Five real dead ends turned up:

Beyond that, steps that used to name vague vanilla monsters now name the ones you can

actually reach:

  • Summer Seagulls now spawn reliably. Tides of Change needs you to kill one, and there was exactly ONE in the world outside the Summer event, so the whole server shared a single bird. There are five now.
  • The egg for Cook's Assistant did not exist anywhere. No monster dropped one, none spawned on the ground and no shop sold one, so the quest could not be completed at all. Duskfeather Chickens now always drop an egg.
  • Rosefur Bears and Shadowmaw Rats had no drop table at all, so Druidic Ritual could not be finished — it needs bear meat and rat meat and those monsters dropped nothing. Both now always drop their meat, plus a proper table of runes, herbs and seeds.
  • The hopper controls did nothing. The mill's real controls were not recognised, so the quest told you to operate them and nothing happened. The flour bins had the same problem waiting one step later, and both are fixed.
  • Milking a cow claimed you had no bucket when you did. If you were carrying a noted bucket it now says so, instead of telling you to go and buy one you already own.
  • The eye of newt directions were simply wrong — they named a shop that does not sell them here. They are sold in the Tools Shop, which is also where the bucket and pot come from, and the quest now says so.
  • The Restless Ghost skull now comes from Rotbone Skeletons, which are one click away in the teleport menu, instead of one specific skeleton hidden in the Wizards' Tower basement. Those skeletons also had no drop table at all and now have a proper one.
  • Witch's Potion asks for a Shadowmaw Rat rather than "an ordinary rat, not a giant one", and tells you it is in the teleport menu.
  • Druidic Ritual names all four farm monsters and where they are, and every one of them always drops the meat you need.
  • Cook's Assistant names the Tools Shop for the bucket and pot.

Quest helper

  • Quests now walk you through themselves. Type ::questhelper (or ::qh, or ::quest) and it tells you which quest you are on, which step you are on, what to do, and how to get there.
  • ::questtele now takes you there. It used to print a list for you to read and pick from. Typing it on its own now teleports you straight to whatever your current step needs. ::questtele list still shows everything if you want the full list.
  • Every time you finish a step, the game tells you what is next and which command gets you there. If you have the quest helper turned off, it stays quiet.
  • The quest start teleports actually work now. This was the big one: for eight of the ten quests the first step is "go and speak to the person who starts it", but the teleport to that person refused to work until you had already started the quest. So the one teleport you needed to begin a quest was the one you could not use, and every quest opened with a long walk. Quest teleports now work from the moment you can see them, and only retire when you finish that quest.
  • Step directions point at the shortcut, not at a menu. Steps that used to say "Teleport: Cities tab, Lumbridge" now say ::cook, ::fred, ::duke, ::aereck, ::locker or ::dagannoth.
  • Fixed a direction that would have sent you the wrong way. The Restless Ghost skull teleport described itself as being in the Lumbridge Swamp caves. The skull is in the Wizards' Tower basement, which is where the teleport was actually taking you.
  • The game tells you these exist now. Starting a quest points you at ::questhelper and ::questtele, ::commands has a Quest section listing them and every quest location, and the tips that cycle in chat mention them too. Card trading has its own section in ::commands as well.

Quest helper panel

  • Untrack works now. Clicking Track on the quest you were already tracking was supposed to hide the panel, and it did — for a fraction of a second. Repainting the journal immediately re-tracked the quest you had just switched off, so the panel came straight back. Reading a quest still tracks it, unless you have turned the helper off yourself.
  • ::questui hides or shows the panel without opening the journal at all. Turning it back on picks up whatever quest you are actually working on.
  • Hold SHIFT and drag the panel to move it anywhere on screen. It stays where you drop it, the same way the Slayer and Artisan trackers already work.
  • Long steps are no longer cut off. The panel only had room for four lines of instructions, so anything longer lost its tail — Witch's Potion never showed you the onion. It now fits the longest step in the game with room to spare.

Quest teleports

  • New quest teleport commands, covering all ten quests. Instead of running across the map, every quest location now has its own command:
    • Getting Started: ::goblins
    • Horror from the Deep: ::dagannoth (drops you straight into your private Mother room)
    • Tides of Change: ::summers, ::locker
    • Cook's Assistant: ::cook, ::mill, ::hopper, ::wheat, ::cow
    • Sheep Shearer: ::fred
    • The Restless Ghost: ::aereck, ::urhney, ::ghost, ::skull
    • Rune Mysteries: ::duke, ::sedridor, ::aubury
    • Druidic Ritual: ::kaqemeex, ::sanfew, ::cauldron
    • Doric's Quest: ::doric
    • Witch's Potion: ::hetty
  • Every quest that ends by burning an item still uses the existing ::foe.
  • Type ::questtele to list every one you can currently use.
  • Each command works until you finish its quest, at which point it retires — so they stay quest shortcuts rather than a free teleport network.

Cook's Assistant

  • You can empty the flour bin again. The bin at the mill is object 1781 and the quest only recognised 1782, so the last step of making flour dead-ended. This is the third time the mill has had this exact problem, after the hopper and the hopper controls.
  • You can milk the dairy cow again. Clicking "Milk" on the cow did nothing — only using a bucket on a cow NPC was ever handled.
  • Grain now goes into the mill hopper. The hopper in the Lumbridge windmill was not on the quest's list of hoppers, so tipping grain in did nothing at all.
  • If you try to milk without a bucket, the game now tells you where to buy one.

Quest items can no longer be traded

  • Quest items are now properly untradeable. Quest items that used a normal item id — rather than a custom DivineX one — slipped through the check and could still be traded. All of them are covered now.

Aubury is back in his shop

  • Aubury has been placed in his Varrock rune shop. He was missing from the world entirely, which meant his rune shop and his teleport to the Rune Essence mine could not be reached by anyone. Both work again.

Milking and milling

  • You can milk a cow. Use a bucket on any cow for a bucket of milk.
  • You can make flour. Pick grain from a wheat field, put it in a mill hopper, operate the controls, then use an empty pot on the bin below.
  • Neither of these existed before, so bucket of milk and pot of flour could only be bought. They are open to everyone, not just players doing the quest.

Onions now grow in the world

  • Onions can be picked again. They were not sold in any shop, dropped by anything, or found anywhere in the world. They now grow in the field north of Rimmington and in Fred the Farmer's back garden in Lumbridge.

Chisel recipes fixed

  • Using anything on a chisel silently did nothing. A bracketing mistake meant every item used on a chisel was swallowed by the serpentine visage recipe and dropped with no message — gem cutting included. All chisel recipes work again.

🏦 Shops, Economy & Store

The Trading Card Game

  • ::tcg is now open to everyone. The whole card system — the hub, packs, credits and collections — was owner only while it was being finished.

Card trading

  • You can trade cards with other players now. Stand near them and use:
    • ::cardtrade <name> to ask, and the same command to accept when someone asks you
    • ::cardoffer <cardId> <amount> [foil] to put cards up, ::cardremove to take them back
    • ::cardview to see both sides, ::cardaccept when you are happy, ::cardcancel to walk away
  • Both of you have to accept, and any change to either offer clears both acceptances, so nobody can agree to one deal and hand over another.
  • Nothing leaves your collection until the trade actually goes through. If anything is not right at that moment the trade stops and neither side loses a card.
  • Cards marked as untradeable stay untradeable. The commands are listed on the TCG Information tab.

Shops

  • The Donator Shop was being stocked in the wrong place. Party Pete opens one shop and the new stock had been added to a different one, so nothing appeared. It is in the right shop now.
  • The Achievement Shop was completely empty. It has 16 items.
  • Every shop sells something different now. The point shops had drifted into stocking the same lamps, keys and boxes as each other, so there was no reason to pick one over another. Each one has its own identity:
    • Donator Shop — Wilderness and PvP kit, supplies, Hespori seeds, mystery boxes
    • Achievements Shop — quality of life and skilling. Coal bag, gem bag, herb sack and seed box, plus the infernal pickaxe, axe and harpoon, which now really do smelt, burn and cook what you gather
    • Prestige Shop — the cosmetics it already had, plus late game gear. Berserker, archer, seers and warrior rings, abyssal tentacle and Armadyl godsword
    • Stardust Shop — pure skilling. Ores, bars, gems and logs
    • Vote Shop — cheap consumables, lamps and the reward scrolls
  • The Crystal Slayer shop has been rebuilt from scratch. It was a generic list of lamps and keys shared with every other point shop. It is now entirely crystal and elven gear — crystal armour and tools, armour and weapon seeds, the Blade of Saeldor, the Bow of Faerdhinen and the elven signet.
  • The Elven signet was not wearable. A bad entry in the equipment file was throwing out the whole file, which cost a lot more than the signet. Fixed.
  • The Crystal grail has been removed from the shop. It is a quest keepsake with no stats and nothing to do, so it should not have been on sale.
  • Dragon hunter lance and the eternal, pegasian and primordial crystals cost a lot more Crystal Slayer points. They were priced far below what they are worth.
  • Brimstone keys are no longer handed out. There is no chest here for them to open, so they were dead weight in the Slayer boxes. Slayer keys are given instead.
  • Clicking Rewards on the Crystal Slayer master opens the Crystal Slayer rewards, with crystal unlocks, crystal extends and the crystal shop, instead of the regular Slayer list.
  • The Achievement shop and the Prestige shop were completely empty. Both are stocked now.
    • Achievement shop: clue scrolls from easy to master, XP and Trinity lamps, Slayer point lamps, crystal and enhanced crystal keys, mystery boxes, scratch cards, chest rate tokens and a Christmas cracker.
    • Prestige shop: the genuine rares. Every partyhat, Santa hat, the h'ween masks, jester gear and rainbow cosmetics. Prestige is the longest grind on the server, so the cosmetics you cannot get anywhere else live there — alongside the Drop, Raid, Pet and Gauntlet boosters, perk point scrolls, damage boost and reduction scrolls, the four gear Packs and the GWD mystery box.
  • Chest Rate Bonus 5%, 10% and 15% are now buyable in the Achievement, Prestige, Vote and Donator shops.
  • The Vote shop and Donator store got custom stock too — Vote Boxes, XP lamps, Point and Wilderness mystery boxes, slayer boxes, instance tokens, and in the Donator store the full booster set and perk point scrolls.
  • Empty buckets and empty pots are now sold by the Tool store and the Ironman manager at home, so Cook's Assistant no longer sends you hunting for them.

Pricing

  • Donator shop prices have been cut across the board. A donator ticket is $1, and some of the new stock had been priced in the hundreds. Nothing in the shop is above 90 now.
  • Divine super combat potion is 40 Crystal Slayer points, down from 900. It is a four-dose potion and it was priced above a Crystal bow.

Donator shop pricing

  • Prices raised across the BiS tier. Donator tickets are easy to come by, and a Bandos chestplate for 30 was far too cheap. Armour pieces are 80 to 100, weapons 130 to 150, and the Torva and Virtus sets are 250.
  • Dragon boots removed — the shop sells primordial, pegasian and eternal beside them, so they had no reason to be there.

Gift a friend — 30 day store event

  • Every donation lets you gift 30% of its value to one player, free. Donate $100 and whoever you name receives $30 of tokens. Donate $500 and that is $150 to give away.
  • Pick anyone — a friend, a clan mate, someone who helped you out. One player per donation. It costs you nothing: you still receive everything you paid for, bulk bonus included, and the gift is paid on top.
  • Type their name in the Gift a friend box on the store page before you pay. The page shows exactly how many tokens they will get before you commit. Leave it blank to skip.
  • Runs for 30 days. The gift is paid the moment your payment clears, and lands in their token balance automatically.
  • Gifted tokens do not count toward donator rank — that still comes from your own donations only.

🖥 Interfaces & Guides

Skill guides

  • Farming now has all eight categories instead of two. Allotments, Flowers, Hops, Bushes, Fruit Trees and Special were completely missing.
  • Hunter now separates Birds, Butterflies, Kebbits, Salamanders, Chinchompas, Implings and Equipment, rather than being one flat list.
  • Runecrafting now covers the essence pouches and the talisman line, not just runes.
  • Firemaking was missing teak, arctic pine, mahogany, blisterwood and redwood logs.

Daily Tasks

  • The Daily Tasks screen has been redesigned. The challenge list, objective, rewards and purchase buttons now sit in their own framed panels.
  • The progress bar is readable. It was previously drawn black on black, so an empty bar looked exactly like a full one.
  • Your reward points now show in the header. That line existed but was only ever filled by a command, so in normal play it sat blank.

The Achievements screen

  • The list, description and the two reward blocks are now framed, and the progress bar had the same black on black problem as Daily Tasks.

Interface work

  • The Skill Guide has been rebuilt. Alternating row bands so the list reads as a table, proper column headers, real tab buttons with a gold marker on the one you are viewing instead of just a colour change, and a line telling you your level and how many unlocks in that category you already have. Unused tabs are hidden rather than drawn as empty buttons, which is most of why it looked unfinished.
  • The Summer chest looks less flat. The reward grid sits in a recessed well with a bronze outline, there are gold rules under the tabs and above the progress bar, the frame has an inner bevel line and the palette has more contrast. Nothing moved, so every tab and button works exactly as before.

Skilling teleports tidied up

  • Woodcutting, Mining and Fishing are one teleport each now. The scattered Lumbridge / Draynor / Camelot / guild spots have been replaced with a single citadel location per skill where everything is in one place.
  • Cooking has a teleport of its own as well.
  • Essence Mining is kept — it is the only one that goes somewhere the new spot cannot.

Barrows teleport models

  • The Barrows teleport menu shows the right monsters again. Ahrim, Dharok, Guthan, Karil, Torag and Verac were all previewing the default Old School models instead of the DivineX versions you actually fight.

Fixes — world objects

  • Custom objects spawn again. The object spawn file had been left in a broken state and the server could not read it at all, which meant none of the custom banks, chests, barriers or quest objects were being placed in the world. The file has been repaired with nothing lost, and a deposit box that had gone missing is back.

Found something that does not match what is described here? Report it with ::report in game or post it in Discord.