The run has been played end to end — digging in, the brothers, the gates, being thrown between chambers and the pull to the chest all behave.
Take the client update. The unlock progress on the teleport panel is drawn client side, and the new models arrive with it.
| Piece | Status |
|---|---|
| The elite hill and its six mounds | In |
| The crypt below, and its nine chambers | In |
| Digging in with a spade | In |
| The 500-kill unlock | In |
| Unlock progress shown on the teleport | In |
| A private crypt per player | In |
| The elite brothers, at double strength | In |
| Randomised chamber occupants | In |
| Gates that open when a brother dies | In |
| Brothers returning to cleared chambers | In |
| Being thrown to a new chamber after each kill | In |
| The randomised way into the chest room | In |
| The Crypt key and its shortcut | In |
| Chest rewards | In |
| Six sets of Elite Barrows equipment | In |
| A full-set bonus on all six sets | In |
| Artwork for all of the above | Coming |
| The Crypt key's own model | Coming |
Click Elite Barrows in the minigames list and the panel shows all six brothers against the 500 — red while you're short, green once a brother is done. It re-reads your kills every time you select it.
| On the hill | In the elite crypt | |
|---|---|---|
| Health | 102 | 300 |
| Attack | 200 | 600 |
| Defence | 100 | 300 |
| Max hit | 19-64 | 57-80 |
You don't know who is in the next room. Chamber occupants are randomised. Dharok's mound does not mean Dharok's crypt — the brother waiting for you is rolled fresh, the same brother can hold two chambers at once, and the one you just killed can be standing in the next room. There is no "one of each" to tick off, and no safe assumption about which style you'll need next.
Bring Barrows (I) or better. This is not the gear check the hills are — a full run is 1,200 to 2,400 health of brothers, depending how many the crypt asks of you.
They hit hard, but they will not delete you. Max hits run 57 to 80, with Dharok at the top. Tripling his would have made him the hardest-hitting thing in the game by a distance — and you fight these alone, with nobody to pick you back up — so the top of the range is capped.
Why you're moved rather than left to walk. Brothers return to the chamber they died in, so standing between two doorways and killing back and forth was the fastest way through — and the other four chambers may as well not have been there. Being thrown across the crypt means the whole place gets used, and you never know which room you are about to be standing in.
You can land in a chamber nobody has cleared yet, gates still shut and a brother already swinging. That room is yours to finish before you leave it.
The crypt is nine chambers in a three-by-three grid. Six are reached by the mounds, two are junctions you pass through, and the middle one holds the chest.
Six chambers, six randomised brothers. The two junctions open from either neighbour, so you are never walled in.
Looting the chest ends the run and puts you back on the surface at the mound you dug. The middle chamber has no way out on foot, by design.
| Reward | Amount |
|---|---|
| Enormous Cash Bag | 1 |
| Super restore (4) noted | 5-15 |
| Prayer potion (4) noted | 5-15 |
| Sharks noted | 5-15 |
| Dragon arrows | 50-150 |
| A piece of Elite Barrows equipment | chance |
Elite equipment is meant to be hard to come by. The chance climbs with how far your run went, and no run is ever a certainty:
| Brothers killed | Chance of a piece |
|---|---|
| 0 — a key used cold | 1 in 20 |
| 3 | 1 in 16 |
| 4 | 1 in 12 |
| 5 | 1 in 8 |
| 6 or more | 1 in 6 |
A full four-piece set is a long evening's work, and all six sets is a project — which is the point of a tier sitting above Barrows (I).
Nothing was made worse to pay for it. Attack speeds are identical to the (I) weapons, and the penalties the sets already carried are untouched, so every elite piece is a straight upgrade with no trade-off to weigh up.
| Full set | Defence | Attack | Strength | Prayer |
|---|---|---|---|---|
| Ahrim | 122 → 153 | 130 → 163 | 40 → 50 | 12 → 16 |
| Dharok | 267 → 333 | 110 → 138 | 118 → 150 | 5 → 9 |
| Guthan | 283 → 353 | 85 → 106 | 79 → 99 | 14 → 18 |
| Karil | 104 → 130 | 149 → 187 | 30 → 38 | 8 → 12 |
| Torag | 282 → 352 | 100 → 125 | 85 → 106 | 2 → 6 |
| Verac | 237 → 296 | 95 → 119 | 76 → 95 | 31 → 35 |
| Set | What it gives |
|---|---|
| Ahrim's (E) | 5 of every rune in the game — 75 runes in all |
| Dharok's (E) | 1 Prayer potion (4), 1 Super restore (4), 1 Saradomin brew (4) |
| Karil's (E) | 50 Dragon arrows |
| Torag's (E) | 25 Sharks |
| Verac's (E) | 10,000 coins |
| Guthan's (E) | Heals you for twice the damage you deal, on 45% of hits |
| Set | Chance to heal | How much |
|---|---|---|
| Guthan's | 25% | the damage you dealt |
| Guthan's (I) | 35% | 1.5× |
| Guthan's (E) | 45% | 2× |
The chat line names the tier, so you can tell which one fired.